This workshop guided beginners through the basics of how gamification is prevalent in our every day lives and how data analytics is a key part of what shapes user-based design.
This workshop included an overview of the different perspectives around ML (Machine Learning) and A.I. (Artificial Intelligence). We discussed several direct search methods such as Nelder and Mead, Shor’s r-Algorithm and random search.
This workshop included a brief history of, and introduction to, Artificial Intelligence. Additionally we explored the concepts of machine learning and neural networks as well as discussed the real world implications of AI progression on the future.
This session is an informative workshop for UConn faculty, staff, and students interested in learning about Microcontroller Applications. There was an introduction to the Raspberry Pi and instructions on how to host and solve a web server using the technology.
This session is an informative workshop for UConn faculty, staff, and students interested in learning about Microcontroller Applications. The discussion included an overview of how to use and program Raspberry Pi Microcontrollers.
This session is an informative workshop for UConn faculty, staff, and students interested in learning about the use of Solid Works for 3D Modeling. The discussion included an overview of 3D Modeling technologies and how they are used in different industries.
This event was a collaboration between OPIM Innovate and CIBER (Center for International Business and Education & Research) who invited CALT Dynamics to present. This lead to a discussion of how this Irish based tech start-up developed their technology and was accepted into the Stanley TechStars accelerator program
The workshop was designed for those who may be new to 3D Printing technolgy or experienced users who would like to learn more about the resources available to them in the OPIM Department.
This workshop is designed for those who may be new to 3D printing or experienced users who would like to learn more about the resources available in the Gladstein Lab. The discussion included an overview of 3D printing technology, a presentation on the equipment available in the Gladstein Lab, and resources to learn more.
This skillshare will introduce the technology behind 360 Video and its full capabilities within various industries. Attendees will learn the process of taking 360 degree photos and videos, along with how to implement this form of media into immersive tours. There will be an activity where participants can create their own virtual tour with provided media examples from the web and taken in the lab. 360 degree photos and videos are becoming the future of virtual guided tours and this skillshare will provide insight and experience on their business use cases.